# NARUTOARENA

## Your #1 Arena Online Multiplayer Game

Hi there N-A community! Today we'll be bringing in a little hotfix so the meta won't be, hopefully, made by one team only.

Hiruko (S) is out, it's time for Shinnou (S)! Keep them all in mind to choose your favorite one once the event ends!

{char236}

{imagechar236}

Penelkata is the winner of the second edition of N-A's Deathmatch Championship. He chose a rework for {char169} and {char247} as a new character (he comes from a movie!).

New Rework:

{char169}

{imagechar169}

New Character:

{char247}

{imagechar247}

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game (4 + the Deathmatch choice), become a patreon and support the game and in return receive benefits (any character without having to do its mission, username change and clan name change).

{char243}

{imagechar243}

{char244}

{imagechar244}

{char245}

{imagechar245}

{char246}

{imagechar246}

Balance

- Nerfs: {char184}, {char129}, {char186}.
- Buffs: {char192}, {char234}, {char230}, {char106}, {char113}, {char115}, {char121}, {char228}, {char173}, {char229}.
- Tweaks: {char26}, {char92}.

Monday, April 19, 2021 at 00:14 by

**Liann**

COMING SOON:

- N-A's Crossover Season
- Missing a certain long-lost sibling of N-A? Then stay tuned!

The second edition of N-A's Deathmatch Championship has started. Click here to register and get the chance to highly interfere on the next update!

Satori (S) is out, but Hiruko (S) is here! The second special character of N-A's Box of Bliss is on the game until the next update, and the first one was removed. But remember: he may come back permanently if he turns out to be the community's favorite one. Let's wait and see!

Hiruko (S)

- Nerfs: {char176}, {char140}, {char233}.
- Buffs: {char195}, {char211}, {char184}, {char85}, {char112}, {char117}, {char119}, {char187}, {char139}, {char186}.

- Skills that remove affliction skills now remove affliction* skills as well (a.k.a partial afflictions).
- {char44}'s '{skill184}' now deals piercing damage as intended.
- {char90}'s '{skill402}' now stuns {char27}'s draining skills due to their friendly effects.
- {char210}'s '{skill385}' now states that it stops direct-damage skills only. {char210}'s '{skill386}' now states that it counters skills who had their damage straight changed as well (it still ignores damage increase/decrease effects).
- {char92}'s '{skill414}' now states that it doesn't vanish if the empowered skill is countered.
- {char46}'s '{skill190}' now has its newest effect written on its description.

Hi everyone! Unfortunately, due to personal life issues, we'll have to delay the new characters batch to the next weekend. This time we're bringing the Balance Update so the game meta can be shaken up a little bit. But stay tuned: this weekend, along with the 5 usual new characters, we'll be starting a brand new special characters event for those who have been asking for it!

Coming up this weekend:

Without further ado, to the Balance Update:

Balance

Nerfs: {char226}, {char81}.

Buffs: {char176}, {char96}, {char216}, {char222}, {char151}, {char160}, {char218}.

Tweaks: {char123}, {char142}, {char155}, {char227}.

{imagechar226}

{char226}

Wins: 49958 (87%)

Matches Played: 57640 (56%)

{skill992}

This skill now costs 1 red energy, instead of 1 random energy.

{imagechar81}

{char81}

Wins: 2739 (63%)

Matches Played: 4326 (4%)

{skill365}

This skill now has a 3 turns cooldown, up 1 from 2.

{imagechar176}

{char176}

Wins: 44 (33%)

Matches Played: 134 (0%)

{skill783}

This skill now has no cost, instead of costing 1 random energy.

{skill784}

This skill now deals 30 damage, up 5 from 25.

This skill now cannot be countered.

This skill now costs 1 green energy and 1 random energy, instead of 1 red energy and 1 random energy.

{skill785}

This skill now has a 1 turn cooldown, up 1 from 0.

{skill787}

This skill now costs 1 green energy, instead of 1 red energy.

{imagechar96}

{char96}

Wins: 258 (37%)

Matches Played: 700 (1%)

{skill432}

This skill now deals 25 damage to the target when used.

{imagechar216}

{char216}

Wins: 125 (38%)

Matches Played: 326 (0%)

{skill939}

This skill now has a 1 turn cooldown, down 1 from 2.

{imagechar222}

{char222}

Wins: 23 (30%)

Matches Played: 76 (0%)

{skill963}

This skill now has a 1 turn cooldown, down 2 from 3.

{skill964}

This skill's original damage is now 40, down 10 from 50.

This skill's original cost is now 1 red energy and 1 random energy, instead of 1 red energy and 2 random energies.

{imagechar151}

{char151}

Wins: 218 (36%)

Matches Played: 610 (1%)

{skill673}

This skill now also increases the damage of {char152}'s '{skill677}' and '{skill679}' by 5 permanently.

{skill674}

This skill now also deals 10 damage to the target.

This skill now also increases the damage of {char152}'s '{skill677}' and '{skill679}' by 5 permanently.

{skill675}

This skill now deals 15 damage, up 5 from 10.

{imagechar160}

{char160}

Wins: 76 (29%)

Matches Played: 258 (0%)

{skill711}

This skill now deals 15 damage, up 5 from 10.

This skill now costs 1 white energy, instead of 1 blue energy.

{skill712}

This skill's destructible defense is now permanent.

{imagechar218}

{char218}

Wins: 166 (55%)

Matches Played: 300 (0%)

{skill948}

This skill's initial number (for both damage and healing) is now 10, up 10 from 0.

{imagechar123}

{char123}

Wins: 91 (42%)

Matches Played: 218 (0%)

{skill547}

This skill now has a different effect: "{char123} sets his health to 100. This skill will be replaced by '{skill1009}' permanently."

{skill549}

This skill now deals 25 damage, up 5 from 20.

{skill1009}

This is a new skill, with a new effect: "{char123} targets both teams. For 2 turns, {char123}'s team will be invulnerable to harmful skills. For 1 turn, the enemy team will be invulnerable to harmful skills. This skill cannot be countered or reflected."

{imagechar142}

{char142}

Wins: 84 (37%)

Matches Played: 230 (0%)

{skill636}

This skill now grants red energies, instead of random energies.

This skill's target will now also ignore stun effects for its duration.

{imagechar155}

{char155}

Wins: 174 (56%)

Matches Played: 308 (0%)

{skill689}

This skill now improves '{skill690}' until the next time it is used.

{skill690}

While improved, this skill deals 20 additional damage.

{imagechar227}

{char227}

Wins: 17824 (78%)

Matches Played: 22819 (22%)

{skill998}

This skill now grants 10 points of damage reduction, instead of 30 points of destructible defense.