NARUTOARENA


Your #1 Arena Online Multiplayer Game


New Chars + Box of Bliss
Sunday, March 21, 2021 at 11:28 by Liann


Today we're starting a brand new event, one that once again will present choices in your hands. N-A's Box of Bliss is an event with temporary characters. Starting this update and covering the 4 next ones, you will get 1 new special character added to the game each update. You need to complete 1 mission to unlock the first one. Once you complete it, all the other 4 will be unlocked for you as soon as they come to the game. But pay attention: They will be on the game only until the update after. Once a new update arrives, the previous special character will be removed from the game.

When you guys get to know all the five special characters, 4 updates from now, a poll will be opened to the community: Which one out of the 5 special characters you want to see on the game again (this time, permanently)? The one who gets more votes will be added back later; like it was said, permanently.

Hope you guys get excited for this one and get to have fun during N-A's Box of Bliss! Let's jump to the first one:


{char236}


NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).


{char234}

{char235}

{char233}

{char231}

{char232}


Balance Update + Info
Tuesday, March 16, 2021 at 03:36 by wespro

Hi everyone! Unfortunately, due to personal life issues, we'll have to delay the new characters batch to the next weekend. This time we're bringing the Balance Update so the game meta can be shaken up a little bit. But stay tuned: this weekend, along with the 5 usual new characters, we'll be starting a brand new special characters event for those who have been asking for it!

Coming up this weekend:







Without further ado, to the Balance Update:


Balance
Nerfs: {char226}, {char81}.
Buffs: {char176}, {char96}, {char216}, {char222}, {char151}, {char160}, {char218}.
Tweaks: {char123}, {char142}, {char155}, {char227}.




{imagechar226}

{char226}
Wins: 49958 (87%)
Matches Played: 57640 (56%)


{skill992}

This skill now costs 1 red energy, instead of 1 random energy.




{imagechar81}

{char81}
Wins: 2739 (63%)
Matches Played: 4326 (4%)


{skill365}

This skill now has a 3 turns cooldown, up 1 from 2.




{imagechar176}

{char176}
Wins: 44 (33%)
Matches Played: 134 (0%)


{skill783}

This skill now has no cost, instead of costing 1 random energy.


{skill784}

This skill now deals 30 damage, up 5 from 25.

This skill now cannot be countered.

This skill now costs 1 green energy and 1 random energy, instead of 1 red energy and 1 random energy.


{skill785}

This skill now has a 1 turn cooldown, up 1 from 0.


{skill787}

This skill now costs 1 green energy, instead of 1 red energy.




{imagechar96}

{char96}
Wins: 258 (37%)
Matches Played: 700 (1%)


{skill432}

This skill now deals 25 damage to the target when used.




{imagechar216}

{char216}
Wins: 125 (38%)
Matches Played: 326 (0%)


{skill939}

This skill now has a 1 turn cooldown, down 1 from 2.




{imagechar222}

{char222}
Wins: 23 (30%)
Matches Played: 76 (0%)


{skill963}

This skill now has a 1 turn cooldown, down 2 from 3.


{skill964}

This skill's original damage is now 40, down 10 from 50.

This skill's original cost is now 1 red energy and 1 random energy, instead of 1 red energy and 2 random energies.




{imagechar151}

{char151}
Wins: 218 (36%)
Matches Played: 610 (1%)


{skill673}

This skill now also increases the damage of {char152}'s '{skill677}' and '{skill679}' by 5 permanently.


{skill674}


This skill now also deals 10 damage to the target.

This skill now also increases the damage of {char152}'s '{skill677}' and '{skill679}' by 5 permanently.


{skill675}

This skill now deals 15 damage, up 5 from 10.




{imagechar160}

{char160}
Wins: 76 (29%)
Matches Played: 258 (0%)


{skill711}

This skill now deals 15 damage, up 5 from 10.

This skill now costs 1 white energy, instead of 1 blue energy.


{skill712}

This skill's destructible defense is now permanent.




{imagechar218}

{char218}
Wins: 166 (55%)
Matches Played: 300 (0%)


{skill948}

This skill's initial number (for both damage and healing) is now 10, up 10 from 0.




{imagechar123}

{char123}
Wins: 91 (42%)
Matches Played: 218 (0%)


{skill547}

This skill now has a different effect: "{char123} sets his health to 100. This skill will be replaced by '{skill1009}' permanently."


{skill549}

This skill now deals 25 damage, up 5 from 20.


{skill1009}

This is a new skill, with a new effect: "{char123} targets both teams. For 2 turns, {char123}'s team will be invulnerable to harmful skills. For 1 turn, the enemy team will be invulnerable to harmful skills. This skill cannot be countered or reflected."




{imagechar142}

{char142}
Wins: 84 (37%)
Matches Played: 230 (0%)


{skill636}

This skill now grants red energies, instead of random energies.

This skill's target will now also ignore stun effects for its duration.



{imagechar155}

{char155}
Wins: 174 (56%)
Matches Played: 308 (0%)


{skill689}

This skill now improves '{skill690}'  until the next time it is used.


{skill690}

While improved, this skill deals 20 additional damage.



{imagechar227}

{char227}
Wins: 17824 (78%)
Matches Played: 22819 (22%)


{skill998}

This skill now grants 10 points of damage reduction, instead of 30 points of destructible defense.


+5 New Characters + Balance + XP Rework
Saturday, February 13, 2021 at 10:17 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).

Today we bring a little rework on the XP system for those on higher levels. From now on, until level 60, the maximum amount of XP you can lose on a battle is 450, down 150 from 600. After level 60, the maximum becomes 600.

{char226}
{imagechar226}


{char230}
{imagechar230}


{char228}
{imagechar228}


{char227}
{imagechar227}


{char229}
{imagechar229}



Balance
Nerfs: {char183}, {char145}.
Buffs: {char26}, {char46}, {char89}, {char212}, {char105}, {char139}, {char149}, {char217}.
Tweaks: {char39}, {char173}.




{imagechar183}

{char183}
Wins: 7983 (69%)
Matches Played: 11606 (9%)


{skill813}

This skill now deals 15 damage, down 5 from 20.


{skill817}

This skill now kills an enemy at 10 or less health, down 5 from 15.




{imagechar145}

{char145}
Wins: 9389 (73%)
Matches Played: 12837 (10%)


{skill649}

During this skill, {skill650} will remove 1 random energy and will have a 1 turn cooldown.


{skill650}

This skill no longer removes 1 random energy.

This skill now has no cooldown, down 1 from 1.




{imagechar26}

{char26}
Wins: 977 (40%)
Matches Played: 2451 (2%)

{skill105}

This skill now also grants {char26} 5 points of damage reduction and makes him ignore stun effects for its duration.

This skill now has a 2 turns cooldown, down 2 from 4.


{skill107}

This skill now deals 10 damage, down 2 from 12.

This skill now cannot be countered.




{imagechar46}

{char46}
Wins: 725 (37%)
Matches Played: 1957 (2%)


{skill190}

This skill now also has the following effect: "The following turn, '{skill190}' will deal 5 additional damage."


{skill192}

This skill's damage increase effect now lasts 2 turns, up 1 from 1.




{imagechar89}

{char89}
Wins: 716 (41%)
Matches Played: 1726 (1%)


{skill397}

This skill now has a 2 turns cooldown, down 1 from 3.


{skill398}

This skill now lasts for the rest of the game, instead of 3 turns.

This skill now stacks.


{skill399}

This skill now deals 5 damage, down 2 from 7.

This skill now cannot be ignored or removed.




{imagechar212}

{char212}
Wins: 152 (37%)
Matches Played: 407 (0%)


{skill420}

This skill now has a 3 turns cooldown, down 1 from 4.


{skill424}

This skill now deals piercing damage, instead of normal damage.




{imagechar105}

{char105}
Wins: 138 (46%)
Matches Played: 298 (0%)


{skill472}

This skill now deals 25 damage, up 5 from 20.




{imagechar139}

{char139}
Wins: 116 (38%)
Matches Played: 308 (0%)


{skill624}

This skill can now be used on {char139} or on an ally.



{imagechar149}

{char149}
Wins: 408 (46%)
Matches Played: 878 (1%)


{skill667}

This skill can now be used anytime.

When used, '{skill665}' will cost 1 random energy instead for 1 turn.




{imagechar217}

{char217}
Wins: 191 (41%)
Matches Played: 463 (0%)


{skill942}

This skill now has a stable cooldown of 2 turns.


{skill943}

This skill now costs 1 red energy, instead of 1 red energy and 1 random energy.

This skill now has no cooldown, down 1 from 1.

This skill's energy gain effect now lasts 1 turn, down 1 from 2.




{imagechar39}

{char39}
Wins: 6714 (62%)
Matches Played: 10828 (8%)


{skill158}

This skill now has a different effect: "The following turn, the first physical, energy or strategic skill used on {char39} will be countered and will replace this skill for 1 turn. This skill is invisible."




{imagechar173}

{char173}
Wins: 371 (40%)
Matches Played: 920 (1%)


{skill771}

This skill now deals 35 damage, down 15 from 50.

This skill now costs 1 blue and 1 random energy, instead of 2 blue energies.

This skill now deals 5 additional damage with each use.



+5 New Characters + Rework + Balance + Bug Fixes
Monday, January 11, 2021 at 17:08 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).

Today we bring a new character rework along with the new characters. Dragonsito won the first N-A's Deathmatch Championship, and he chose {char223} as a new character and {char127} as a new rework.


{char221}
{imagechar221}

{char222}
{imagechar222}

{char223}
{imagechar223}

{char224}

{imagechar224}

{char225}

{imagechar225}


Rework

{char127}

{imagechar127}


Balance
Nerfs: {char200}, {char81}.
Buffs: {char144}, {char140}, {char157}, {char207}, {char102}, {char98}.
Tweaks: {char130}.


{imagechar200}

{char200}
Wins: 26641 (75%)
Matches Played: 35326 (29%)


{skill887}

This skill now deals 10 affliction damage to the first enemy who targets {char200}, down 5 from 15.

This skill now has a 1 turn cooldown, up 1 from 0.




{imagechar81}

{char81}
Wins: 5616 (64%)
Matches Played: 8752 (7%)


{skill364}

This skill now has a 1 turn cooldown, up 1 from 0.




{imagechar144}

{char144}
Wins: 121 (52%)
Matches Played: 234 (0%)


{skill644}

This skill now targets a specific enemy, instead of a random enemy.




{imagechar140}

{char140}
Wins: 95 (33%)
Matches Played: 292 (0%)


{skill626}

This skill now costs 1 blue energy, instead of 1 blue and 1 random energy.




{imagechar157}

{char157}
Wins: 199 (49%)
Matches Played: 405 (0%)


{skill699}

This skill now also makes the target ignore all helpful effects for 1 turn.


{skill700}

This skill now deals 15 damage, up 5 from 10.




{imagechar207}

{char207}
Wins: 241 (45%)
Matches Played: 537 (0%)


{skill916}

This skill now deals 15 piercing damage to the countered enemy and increases the cost of their skills by 1 random energy for 1 turn.


{skill917}

This skill now deals 30 damage, up 5 from 25.




{imagechar102}

{char102}
Wins: 179 (51%)
Matches Played: 351 (0%)


{skill460}

This skill now adds a stun effect to '{skill461}' until the next time it's used, to any enemy.




{imagechar98}

{char98}
Wins: 53 (41%)
Matches Played: 129 (0%)


{skill440}

This skill now costs 1 random energy, instead of 1 green energy.




{imagechar130}

{char130}
Wins: 252 (46%)
Matches Played: 549 (0%)


{skill580}

This skill now deals 20 damage, down 10 from 30.

This skill now deals piercing damage, instead of normal damage.

This skill now costs 1 blue energy, instead of 1 blue and 1 random energy.


{skill581}

This skill now deals 20 piercing damage, down 10 from 30.

This skill now makes the enemy deal 10 less non-affliction damage permanently.

This skill now ends when the enemy uses a new harmful skill.

This skill now costs 1 white energy, instead of 1 white and 1 random energy.


{skill585}

This skill now deals 40 damage to the primary target, up 5 from 35.


Bug Fixes:

  • {char67}: '{skill288}' isn't stunned by Physical/Strategic stuns anymore.
  • {char128}: '{skill573}' now triggers to all skills again, instead of only harmful skills / '{skill572}' now boosts '{skill573}''s damage correctly.
  • {char159}: '{skill708}' is now invisible again (it was wrongly visible).
  • {char188}: '{skill837}' now works like {char30}'s '{skill122}', it counts the additional damage after the initial 10 damage.
  • {char136}: '{skill611}' now shows a message to the enemy after it's used (like the other invisible skills).
  • {char160}: '{skill715}' now shows a message to the enemy after it's used (like the other invisible skills).
  • {char194}: '{skill861}' now shows a message to the enemy after it's used (like the other invisible skills).
  • {char143}: '{skill640}' now shows the '{skill641}' improvement effect in all uses instead of only in the first one.
  • {char115}: '{skill515}' now shows all effects on the description if used with stacked destructible defense.
  • {char204}: '{skill906}' is now classed as Strategic (it was wrongly classed as Physical).
  • {char187}: '{skill833}' is now classed as Physical (it was wrongly classed as Strategic).
  • {char66}: '{skill281}' was wrongly classed as Affliction*, this class is now removed.
  • {char15}: '{skill62}' was wrongly classed as Affliction*, this class is now removed.
  • {char97}: '{skill436}' was wrongly classed as Action, it's now corrected to Instant / '{skill436}' now won't activate on {char97} if he is invulnerable to friendly skills.
  • {char34}: '{skill138}' now states that it ends when {char34} die.
  • {char210}: '{skill385}' has been rewritten to say that it stops skills that deal 20- damage in different forms too / '{skill385}' doesn't make your team invulnerable to friendly skills anymore.
  • {char71}: '{skill309}' has been rewritten to be a better fit for the skill.
  • {char150}: '{skill670}' now states that its healing effect starts one turn after.
  • {char7}: '{skill26}' has been rewritten to say that the damage reduction/invulnerability debuff effect happens before the damage.
  • {char93}: '{skill418}' now says that the destructible defense lasts 3 turns (it was wrongly written as permanent) / '{skill418}' now won't activate on {char93} if he is invulnerable to friendly skills.
  • {char21}: '{skill86}' now increases the healing of the character affected by it.
  • {char219}: '{skill953}' now sets the health to 35 even if the character was killed by a skill used before it.
  • {char63}: '{skill268}' now sets the health to 15 even if the character was killed by a skill used before it.
  • {char25}: '{skill102}' now stuns Affliction* skills as well.
  • {char27}: '{skill110}' was wrongly increasing {char27}'s damage for 1 turn only, it is now fixed to 2 turns.
  • {char116}: '{skill517}' was wrongly classed as Instant*, it now states that it's a full Control skill.
  • {char191}: '{skill847}' now states that it's an invisible skill.
  • {char186} now counts as Edo Tensei Ninja for missions.
  • {char159} now counts as Edo Tensei Ninja for missions.
  • {char157} now counts as Edo Tensei Ninja for missions.
  • {char188} now counts as Konoha Jounin for missions.
  • {char195} now counts as Uzumaki Member for missions.
  • {char135} now counts as Akatsuki Member for missions.
  • The following skills now work properly as Action skills (they had effects working wrongly as Instant before): {char134}'s '{skill602}', {char51}'s '{skill214}', {char8}'s '{skill30}', {char12}'s '{skill47}', {char32}'s '{skill130}', {char118}'s '{skill525}', {char204}'s '{skill902}'.
  • The following skills now state that they can't be removed: {char63}'s '{skill267}', {char184}'s '{skill818}', {char172}'s '{skill763}', {char30}'s '{skill122}', {char81}'s '{skill365}'.

+5 New Characters + Balance + Application N-A Staff
Thursday, December 10, 2020 at 10:24 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).


Dragonsito was the winner of the first N-A's Deathmatch Championship, and the prizes he chose will be on the game on the next update.

We're opening an Application for those of you who aspire to be part of the N-A staff. Check the Naruto-Boards for more information!

If you're still with the image-lacking problem, click here to learn how to solve it. See you soon!


{char216}
{imagechar216}

{char217}
{imagechar217}

{char218}
{imagechar218}

{char219}

{imagechar219}

{char220}

{imagechar220}


Balance

Buffs: {char102}, {char186}, {char213}, {char200}.
Nerfs: {char210}, {char199}, {char193}, {char201}, {char170}, {char165}.


{imagechar210}

{char210}

Wins: 11987 (71%)

Matches Played: 16778 (15%)


{skill385}

This skill now makes the team invulnerable to 20 damage or less, down 5 from 25.


{skill387}

This skill now has a 1 turn cooldown, up 1 from 0.


{imagechar193}

{char193}

Wins: 4276 (67%)

Matches Played: 6395 (6%)


{skill856}

This skill now lasts 3 turns, down 1 from 4.

This skill now has a 4 turns cooldown, down 1 from 5.

{imagechar199}

{char199}

Wins: 17632 (75%)

Matches Played: 23654 (21%)


{skill883}

This skill now has a 3 turns cooldown, up 1 from 2.

This skill now stuns physical skills, instead of non-strategic skills.


{imagechar170}

{char170}

Wins: 3889 (63%)

Matches Played: 6210 (6%)


{skill756}

This skill now deals 10 piercing damage to all enemies, instead of dealing 15 normal damage.


{skill757}

This skill now deals 45 damage, down 5 from 50 damage.


{imagechar201}

{char201}

Wins: 6918 (72%)

Matches Played: 9613 (9%)


{skill890}

This skill now reflects back to a random enemy instead of the attacker.


{skill891}

This skill now grants 5 additional damage, down 5 from 10.


{imagechar165}

{char165}

Wins: 2632 (66%)

Matches Played: 3965 (4%)


{skill733}

This skill now costs 1 red energy and 1 random energy, instead of 1 red energy.


{imagechar102}

{char102}

Wins: 123 (43%)

Matches Played: 288 (0%)


{skill462}

This skill now deals 20 damage, up 5 from 15.


{imagechar186}

{char186}

Wins: 93 (0%)

Matches Played: 247 (0%)


{skill827}

This skill now triggers to all skills, instead of only harmful skills.


{imagechar213}

{char213}

Wins:1355 (56%)

Matches Played 2430 (2%)


{skill426}

This skill now costs 1 red and 1 energy, instead of 2 red energies.

This skill now grants 55 points of destructible defense.


{imagechar200}

{char200}

Wins: 1007 (48%)

Matches Played: 2113 (2%)


{skill887}

This skill now deals 25 affliction damage, up 5 from 20 normal damage.

This skill now is classed as affliction, instead of mental.

This skill now deals 15 affliction to the first enemy to use a new skill on {char200}.








All of the newsposts that have been posted on NARUTOARENA can be found in our newsarchive. Browse the newsarchive if you wish to find older newsposts.
Naruto-Arena.net is a turn-based, tactical online multiplayer game played in the browser.
NARUTOARENA © 2018-2020 WESPRO. All rights reserved.