NARUTOARENA


Your #1 Arena Online Multiplayer Game


+5 New Characters + Balance + XP Rework
Saturday, February 13, 2021 at 10:17 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).

Today we bring a little rework on the XP system for those on higher levels. From now on, until level 60, the maximum amount of XP you can lose on a battle is 450, down 150 from 600. After level 60, the maximum becomes 600.

{char226}
{imagechar226}


{char230}
{imagechar230}


{char228}
{imagechar228}


{char227}
{imagechar227}


{char229}
{imagechar229}



Balance
Nerfs: {char183}, {char145}.
Buffs: {char26}, {char46}, {char89}, {char212}, {char105}, {char139}, {char149}, {char217}.
Tweaks: {char39}, {char173}.




{imagechar183}

{char183}
Wins: 7983 (69%)
Matches Played: 11606 (9%)


{skill813}

This skill now deals 15 damage, down 5 from 20.


{skill817}

This skill now kills an enemy at 10 or less health, down 5 from 15.




{imagechar145}

{char145}
Wins: 9389 (73%)
Matches Played: 12837 (10%)


{skill649}

During this skill, {skill650} will remove 1 random energy and will have a 1 turn cooldown.


{skill650}

This skill no longer removes 1 random energy.

This skill now has no cooldown, down 1 from 1.




{imagechar26}

{char26}
Wins: 977 (40%)
Matches Played: 2451 (2%)

{skill105}

This skill now also grants {char26} 5 points of damage reduction and makes him ignore stun effects for its duration.

This skill now has a 2 turns cooldown, down 2 from 4.


{skill107}

This skill now deals 10 damage, down 2 from 12.

This skill now cannot be countered.




{imagechar46}

{char46}
Wins: 725 (37%)
Matches Played: 1957 (2%)


{skill190}

This skill now also has the following effect: "The following turn, '{skill190}' will deal 5 additional damage."


{skill192}

This skill's damage increase effect now lasts 2 turns, up 1 from 1.




{imagechar89}

{char89}
Wins: 716 (41%)
Matches Played: 1726 (1%)


{skill397}

This skill now has a 2 turns cooldown, down 1 from 3.


{skill398}

This skill now lasts for the rest of the game, instead of 3 turns.

This skill now stacks.


{skill399}

This skill now deals 5 damage, down 2 from 7.

This skill now cannot be ignored or removed.




{imagechar212}

{char212}
Wins: 152 (37%)
Matches Played: 407 (0%)


{skill420}

This skill now has a 3 turns cooldown, down 1 from 4.


{skill424}

This skill now deals piercing damage, instead of normal damage.




{imagechar105}

{char105}
Wins: 138 (46%)
Matches Played: 298 (0%)


{skill472}

This skill now deals 25 damage, up 5 from 20.




{imagechar139}

{char139}
Wins: 116 (38%)
Matches Played: 308 (0%)


{skill624}

This skill can now be used on {char139} or on an ally.



{imagechar149}

{char149}
Wins: 408 (46%)
Matches Played: 878 (1%)


{skill667}

This skill can now be used anytime.

When used, '{skill665}' will cost 1 random energy instead for 1 turn.




{imagechar217}

{char217}
Wins: 191 (41%)
Matches Played: 463 (0%)


{skill942}

This skill now has a stable cooldown of 2 turns.


{skill943}

This skill now costs 1 red energy, instead of 1 red energy and 1 random energy.

This skill now has no cooldown, down 1 from 1.

This skill's energy gain effect now lasts 1 turn, down 1 from 2.




{imagechar39}

{char39}
Wins: 6714 (62%)
Matches Played: 10828 (8%)


{skill158}

This skill now has a different effect: "The following turn, the first physical, energy or strategic skill used on {char39} will be countered and will replace this skill for 1 turn. This skill is invisible."




{imagechar173}

{char173}
Wins: 371 (40%)
Matches Played: 920 (1%)


{skill771}

This skill now deals 35 damage, down 15 from 50.

This skill now costs 1 blue and 1 random energy, instead of 2 blue energies.

This skill now deals 5 additional damage with each use.



+5 New Characters + Rework + Balance + Bug Fixes
Monday, January 11, 2021 at 17:08 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).

Today we bring a new character rework along with the new characters. Dragonsito won the first N-A's Deathmatch Championship, and he chose {char223} as a new character and {char127} as a new rework.


{char221}
{imagechar221}

{char222}
{imagechar222}

{char223}
{imagechar223}

{char224}

{imagechar224}

{char225}

{imagechar225}


Rework

{char127}

{imagechar127}


Balance
Nerfs: {char200}, {char81}.
Buffs: {char144}, {char140}, {char157}, {char207}, {char102}, {char98}.
Tweaks: {char130}.


{imagechar200}

{char200}
Wins: 26641 (75%)
Matches Played: 35326 (29%)


{skill887}

This skill now deals 10 affliction damage to the first enemy who targets {char200}, down 5 from 15.

This skill now has a 1 turn cooldown, up 1 from 0.




{imagechar81}

{char81}
Wins: 5616 (64%)
Matches Played: 8752 (7%)


{skill364}

This skill now has a 1 turn cooldown, up 1 from 0.




{imagechar144}

{char144}
Wins: 121 (52%)
Matches Played: 234 (0%)


{skill644}

This skill now targets a specific enemy, instead of a random enemy.




{imagechar140}

{char140}
Wins: 95 (33%)
Matches Played: 292 (0%)


{skill626}

This skill now costs 1 blue energy, instead of 1 blue and 1 random energy.




{imagechar157}

{char157}
Wins: 199 (49%)
Matches Played: 405 (0%)


{skill699}

This skill now also makes the target ignore all helpful effects for 1 turn.


{skill700}

This skill now deals 15 damage, up 5 from 10.




{imagechar207}

{char207}
Wins: 241 (45%)
Matches Played: 537 (0%)


{skill916}

This skill now deals 15 piercing damage to the countered enemy and increases the cost of their skills by 1 random energy for 1 turn.


{skill917}

This skill now deals 30 damage, up 5 from 25.




{imagechar102}

{char102}
Wins: 179 (51%)
Matches Played: 351 (0%)


{skill460}

This skill now adds a stun effect to '{skill461}' until the next time it's used, to any enemy.




{imagechar98}

{char98}
Wins: 53 (41%)
Matches Played: 129 (0%)


{skill440}

This skill now costs 1 random energy, instead of 1 green energy.




{imagechar130}

{char130}
Wins: 252 (46%)
Matches Played: 549 (0%)


{skill580}

This skill now deals 20 damage, down 10 from 30.

This skill now deals piercing damage, instead of normal damage.

This skill now costs 1 blue energy, instead of 1 blue and 1 random energy.


{skill581}

This skill now deals 20 piercing damage, down 10 from 30.

This skill now makes the enemy deal 10 less non-affliction damage permanently.

This skill now ends when the enemy uses a new harmful skill.

This skill now costs 1 white energy, instead of 1 white and 1 random energy.


{skill585}

This skill now deals 40 damage to the primary target, up 5 from 35.


Bug Fixes:

  • {char67}: '{skill288}' isn't stunned by Physical/Strategic stuns anymore.
  • {char128}: '{skill573}' now triggers to all skills again, instead of only harmful skills / '{skill572}' now boosts '{skill573}''s damage correctly.
  • {char159}: '{skill708}' is now invisible again (it was wrongly visible).
  • {char188}: '{skill837}' now works like {char30}'s '{skill122}', it counts the additional damage after the initial 10 damage.
  • {char136}: '{skill611}' now shows a message to the enemy after it's used (like the other invisible skills).
  • {char160}: '{skill715}' now shows a message to the enemy after it's used (like the other invisible skills).
  • {char194}: '{skill861}' now shows a message to the enemy after it's used (like the other invisible skills).
  • {char143}: '{skill640}' now shows the '{skill641}' improvement effect in all uses instead of only in the first one.
  • {char115}: '{skill515}' now shows all effects on the description if used with stacked destructible defense.
  • {char204}: '{skill906}' is now classed as Strategic (it was wrongly classed as Physical).
  • {char187}: '{skill833}' is now classed as Physical (it was wrongly classed as Strategic).
  • {char66}: '{skill281}' was wrongly classed as Affliction*, this class is now removed.
  • {char15}: '{skill62}' was wrongly classed as Affliction*, this class is now removed.
  • {char97}: '{skill436}' was wrongly classed as Action, it's now corrected to Instant / '{skill436}' now won't activate on {char97} if he is invulnerable to friendly skills.
  • {char34}: '{skill138}' now states that it ends when {char34} die.
  • {char210}: '{skill385}' has been rewritten to say that it stops skills that deal 20- damage in different forms too / '{skill385}' doesn't make your team invulnerable to friendly skills anymore.
  • {char71}: '{skill309}' has been rewritten to be a better fit for the skill.
  • {char150}: '{skill670}' now states that its healing effect starts one turn after.
  • {char7}: '{skill26}' has been rewritten to say that the damage reduction/invulnerability debuff effect happens before the damage.
  • {char93}: '{skill418}' now says that the destructible defense lasts 3 turns (it was wrongly written as permanent) / '{skill418}' now won't activate on {char93} if he is invulnerable to friendly skills.
  • {char21}: '{skill86}' now increases the healing of the character affected by it.
  • {char219}: '{skill953}' now sets the health to 35 even if the character was killed by a skill used before it.
  • {char63}: '{skill268}' now sets the health to 15 even if the character was killed by a skill used before it.
  • {char25}: '{skill102}' now stuns Affliction* skills as well.
  • {char27}: '{skill110}' was wrongly increasing {char27}'s damage for 1 turn only, it is now fixed to 2 turns.
  • {char116}: '{skill517}' was wrongly classed as Instant*, it now states that it's a full Control skill.
  • {char191}: '{skill847}' now states that it's an invisible skill.
  • {char186} now counts as Edo Tensei Ninja for missions.
  • {char159} now counts as Edo Tensei Ninja for missions.
  • {char157} now counts as Edo Tensei Ninja for missions.
  • {char188} now counts as Konoha Jounin for missions.
  • {char195} now counts as Uzumaki Member for missions.
  • {char135} now counts as Akatsuki Member for missions.
  • The following skills now work properly as Action skills (they had effects working wrongly as Instant before): {char134}'s '{skill602}', {char51}'s '{skill214}', {char8}'s '{skill30}', {char12}'s '{skill47}', {char32}'s '{skill130}', {char118}'s '{skill525}', {char204}'s '{skill902}'.
  • The following skills now state that they can't be removed: {char63}'s '{skill267}', {char184}'s '{skill818}', {char172}'s '{skill763}', {char30}'s '{skill122}', {char81}'s '{skill365}'.

+5 New Characters + Balance + Application N-A Staff
Thursday, December 10, 2020 at 10:24 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).


Dragonsito was the winner of the first N-A's Deathmatch Championship, and the prizes he chose will be on the game on the next update.

We're opening an Application for those of you who aspire to be part of the N-A staff. Check the Naruto-Boards for more information!

If you're still with the image-lacking problem, click here to learn how to solve it. See you soon!


{char216}
{imagechar216}

{char217}
{imagechar217}

{char218}
{imagechar218}

{char219}

{imagechar219}

{char220}

{imagechar220}


Balance

Buffs: {char102}, {char186}, {char213}, {char200}.
Nerfs: {char210}, {char199}, {char193}, {char201}, {char170}, {char165}.


{imagechar210}

{char210}

Wins: 11987 (71%)

Matches Played: 16778 (15%)


{skill385}

This skill now makes the team invulnerable to 20 damage or less, down 5 from 25.


{skill387}

This skill now has a 1 turn cooldown, up 1 from 0.


{imagechar193}

{char193}

Wins: 4276 (67%)

Matches Played: 6395 (6%)


{skill856}

This skill now lasts 3 turns, down 1 from 4.

This skill now has a 4 turns cooldown, down 1 from 5.

{imagechar199}

{char199}

Wins: 17632 (75%)

Matches Played: 23654 (21%)


{skill883}

This skill now has a 3 turns cooldown, up 1 from 2.

This skill now stuns physical skills, instead of non-strategic skills.


{imagechar170}

{char170}

Wins: 3889 (63%)

Matches Played: 6210 (6%)


{skill756}

This skill now deals 10 piercing damage to all enemies, instead of dealing 15 normal damage.


{skill757}

This skill now deals 45 damage, down 5 from 50 damage.


{imagechar201}

{char201}

Wins: 6918 (72%)

Matches Played: 9613 (9%)


{skill890}

This skill now reflects back to a random enemy instead of the attacker.


{skill891}

This skill now grants 5 additional damage, down 5 from 10.


{imagechar165}

{char165}

Wins: 2632 (66%)

Matches Played: 3965 (4%)


{skill733}

This skill now costs 1 red energy and 1 random energy, instead of 1 red energy.


{imagechar102}

{char102}

Wins: 123 (43%)

Matches Played: 288 (0%)


{skill462}

This skill now deals 20 damage, up 5 from 15.


{imagechar186}

{char186}

Wins: 93 (0%)

Matches Played: 247 (0%)


{skill827}

This skill now triggers to all skills, instead of only harmful skills.


{imagechar213}

{char213}

Wins:1355 (56%)

Matches Played 2430 (2%)


{skill426}

This skill now costs 1 red and 1 energy, instead of 2 red energies.

This skill now grants 55 points of destructible defense.


{imagechar200}

{char200}

Wins: 1007 (48%)

Matches Played: 2113 (2%)


{skill887}

This skill now deals 25 affliction damage, up 5 from 20 normal damage.

This skill now is classed as affliction, instead of mental.

This skill now deals 15 affliction to the first enemy to use a new skill on {char200}.








+5 New Characters + Balance
Tuesday, November 3, 2020 at 13:39 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).


{char209}
{imagechar209}

{char212}
{imagechar212}

{char213}
{imagechar213}

{char214}

{imagechar214}

{char215}

{imagechar215}


Balance

Boosts: {char167}, {char174}, {char158}, {char71}.
Nerfs: {char37}, {char208}, {char200}, {char50}, {char148}.
Tweaks: {char75}.


{imagechar75}

{char75}

Wins: 7127 (59%)

Matches Played: 11982 (14%)


{skill333}

This skill now lasts 3 turns, up 1 from 2.

This skill now costs 2 random energies, instead of 1 random energy.


{imagechar37}

{char37}

Wins: 3624 (60%)

Matches Played: 6010 (7%)


{skill151}

This skill now deals 20 damage, down 5 from 25.


{imagechar208}

{char208}

Wins: 7353 (70%)

Matches Played: 10540 (12%)


{skill920}

This skill now lasts 2 turns, down 1 from 3.


{skill922}

This skill now kills the enemy at 15 or less health, instead of 20 or less health.


{imagechar200}

{char200}

Wins: 17576 (75%)

Matches Played: 23511 (28%)


{skill887}

This skill now deals 20 normal damage, instead of 20 affliction damage.

This skill now is classed as mental, instead of affliction.

This skill now will end if {char200} is affected by a new non-strategic skill.


{imagechar50}

{char50}

Wins: 8733 (69%)

Matches Played: 12577 (15%)


{skill210}

This skill now has a 1 turn cooldown, up 1 from 0.


{imagechar167}

{char167}

Wins: 143 (52%)

Matches Played: 275 (0%)


{skill741}

This skill now deals 20 damage, up 5 from 15.


{skill742}

This skill now has a 2 turns cooldown, down 1 from 3.


{skill743}

This skill now deals 20 damage, up 5 from 15.

This skill is now classed as Action, instead of Instant.


{imagechar174}

{char174}

Wins: 108 (40%)

Matches Played: 269 (0%)


{skill774}

This skill now has no cooldown, down 1 from 1.


{skill776}

This skill now costs 2 random energies, instead of 1 white and 1 random energy.


{imagechar158}

{char158}

Wins: 87 (53%)

Matches Played: 165 (0%)


{skill706}

This skill now has no cost, instead of costing 1 random energy.


{imagechar71}

{char71}

Wins: 1660 (52%)

Matches Played: 3204 (4%)


{skill308}

This skill now cannot be reflected.


{imagechar148}

{char148}

Wins: 10147 (75%)

Matches Played: 13602 (16%)


{skill663}

This skill now deals 30 damage, down 5 from 35.





5 New Characters + Balance
Monday, October 5, 2020 at 11:45 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).


{char206}
{imagechar206}

{char207}
{imagechar207}

{char208}
{imagechar208}

{char210}

{imagechar210}

{char211}

{imagechar211}



Balance

Boosts: {char92}, {char176}, {char75}, {char81}.
Nerfs: {char153}, {char204}, {char35}, {char199}, {char137}.
Tweaks: {char37}, {char56}.


{imagechar56}

{char56}
Wins: 11015 (77%)
Matches Played: 14347 (29%)


{skill237}
This skill now increases the cost of Physical, Energy and Strategic skills, instead of non-strategic skills.
This skill now costs 1 white energy and 1 random energy, instead of 1 white energy.


{imagechar153}

{char153}
Wins: 10889 (72%)
Matches Played: 15174 (31%)


{skill681}
This skill now makes {char153}'s allies ignore all damage dealt from enemy skills, instead of affecting {char153} as well.

This skill now deals 30 piercing damage, down 5 from 35.



{skill683}
This skill now makes {char153}'s allies ignore all stun effects, instead of affecting {char153} as well.



{imagechar204}

{char204}
Wins: 10718 (78%)
Matches Played: 13820 (28%)


{skill904}
This skill now will instantly kill one enemy at 50 or less health, down 15 from 65.



{skill905}
This skill now increases the damage by 15, down 5 from 20.



{skill906}
This skill now stuns non-strategic skills, instead of all skills.



{skill907}
This skill now deals 25 piercing damage, down 5 from 30.
This skill no longer destroys the target's destructible defense.



{imagechar37}

{char37}
Wins: 3381 (61%)
Matches Played: 5538 (11%)


{skill151}

This skill now counters all skills, instead of only Physical, Energy or Strategic skills.
This skill now lasts 1 turn, down 1 from 2.
This skill now deals 25 damage, down 5 from 30.
This skill now costs 1 white energy, instead of 1 white and 1 random energy.


{imagechar35}

{char35}
Wins: 2985 (58%)
Matches Played: 5124 (10%)


{skill141}
This skill now makes {char35} take 10 affliction damage, up 5 from 5.



{imagechar199}

{char199}
Wins: 8928 (75%)
Matches Played: 11963 (24%)



{skill882}
This skill now improves Claw Swipe on the enemy for 1 turn, down 1 from 2.



{imagechar137}

{char137}
Wins: 4652 (69%)
Matches Played: 6774 (14%)


{skill614}
This skill now deals normal damage, instead of piercing damage.


{skill615}

This skill now kills the enemy if their health drops to 15, down 5 from 20.



{imagechar92}

{char92}
Wins: 122 (50%)
Matches Played: 246 (1%)



{skill414}
This skill now has a cooldown of 2 turns, down 1 from 3.



{imagechar176}

{char176}
Wins: 27 (39%)
Matches Played: 70 (0%)


{skill783}
This skill now costs 1 random energy, instead of 1 blue energy.



{skill784}
This skill now deals piercing damage, instead of normal damage.
This skill now has no cooldown, down 1 from 1.



{imagechar75}

{char75}
Wins: 519 (42%)
Matches Played: 1229 (3%)


{skill331}
This skill now will instantly stuns the enemy, instead of only stunning him if this skill successfully dealt damage.



{skill332}
This skill can now be used on {char75}.



{skill333}
This skill now lasts 2 turns, down 1 from 3.
This skill now costs 1 random energy, instead of 2 random energies.



{skill335}
This skill now will deal 15 additional damage if the target is stunned or affected by '{skill331}'.


{imagechar81}

{char81}
Wins: 94 (40%)
Matches Played: 236 (0%)


{skill364}
This skill costs 1 green energy, instead of 1 green energy and 1 random energy.







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