NARUTOARENA


Your #1 Arena Online Multiplayer Game


+5 New Characters + Balance
Tuesday, November 3, 2020 at 13:39 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).


{char209}
{imagechar209}

{char212}
{imagechar212}

{char213}
{imagechar213}

{char214}

{imagechar214}

{char215}

{imagechar215}


Balance

Boosts: {char167}, {char174}, {char158}, {char71}.
Nerfs: {char37}, {char208}, {char200}, {char50}, {char148}.
Tweaks: {char75}.


{imagechar75}

{char75}

Wins: 7127 (59%)

Matches Played: 11982 (14%)


{skill333}

This skill now lasts 3 turns, up 1 from 2.

This skill now costs 2 random energies, instead of 1 random energy.


{imagechar37}

{char37}

Wins: 3624 (60%)

Matches Played: 6010 (7%)


{skill151}

This skill now deals 20 damage, down 5 from 25.


{imagechar208}

{char208}

Wins: 7353 (70%)

Matches Played: 10540 (12%)


{skill920}

This skill now lasts 2 turns, down 1 from 3.


{skill922}

This skill now kills the enemy at 15 or less health, instead of 20 or less health.


{imagechar200}

{char200}

Wins: 17576 (75%)

Matches Played: 23511 (28%)


{skill887}

This skill now deals 20 normal damage, instead of 20 affliction damage.

This skill now is classed as mental, instead of affliction.

This skill now will end if {char200} is affected by a new non-strategic skill.


{imagechar50}

{char50}

Wins: 8733 (69%)

Matches Played: 12577 (15%)


{skill210}

This skill now has a 1 turn cooldown, up 1 from 0.


{imagechar167}

{char167}

Wins: 143 (52%)

Matches Played: 275 (0%)


{skill741}

This skill now deals 20 damage, up 5 from 15.


{skill742}

This skill now has a 2 turns cooldown, down 1 from 3.


{skill743}

This skill now deals 20 damage, up 5 from 15.

This skill is now classed as Action, instead of Instant.


{imagechar174}

{char174}

Wins: 108 (40%)

Matches Played: 269 (0%)


{skill774}

This skill now has no cooldown, down 1 from 1.


{skill776}

This skill now costs 2 random energies, instead of 1 white and 1 random energy.


{imagechar158}

{char158}

Wins: 87 (53%)

Matches Played: 165 (0%)


{skill706}

This skill now has no cost, instead of costing 1 random energy.


{imagechar71}

{char71}

Wins: 1660 (52%)

Matches Played: 3204 (4%)


{skill308}

This skill now cannot be reflected.


{imagechar148}

{char148}

Wins: 10147 (75%)

Matches Played: 13602 (16%)


{skill663}

This skill now deals 30 damage, down 5 from 35.





5 New Characters + Balance
Monday, October 5, 2020 at 11:45 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).


{char206}
{imagechar206}

{char207}
{imagechar207}

{char208}
{imagechar208}

{char210}

{imagechar210}

{char211}

{imagechar211}



Balance

Boosts: {char92}, {char176}, {char75}, {char81}.
Nerfs: {char153}, {char204}, {char35}, {char199}, {char137}.
Tweaks: {char37}, {char56}.


{imagechar56}

{char56}
Wins: 11015 (77%)
Matches Played: 14347 (29%)


{skill237}
This skill now increases the cost of Physical, Energy and Strategic skills, instead of non-strategic skills.
This skill now costs 1 white energy and 1 random energy, instead of 1 white energy.


{imagechar153}

{char153}
Wins: 10889 (72%)
Matches Played: 15174 (31%)


{skill681}
This skill now makes {char153}'s allies ignore all damage dealt from enemy skills, instead of affecting {char153} as well.

This skill now deals 30 piercing damage, down 5 from 35.



{skill683}
This skill now makes {char153}'s allies ignore all stun effects, instead of affecting {char153} as well.



{imagechar204}

{char204}
Wins: 10718 (78%)
Matches Played: 13820 (28%)


{skill904}
This skill now will instantly kill one enemy at 50 or less health, down 15 from 65.



{skill905}
This skill now increases the damage by 15, down 5 from 20.



{skill906}
This skill now stuns non-strategic skills, instead of all skills.



{skill907}
This skill now deals 25 piercing damage, down 5 from 30.
This skill no longer destroys the target's destructible defense.



{imagechar37}

{char37}
Wins: 3381 (61%)
Matches Played: 5538 (11%)


{skill151}

This skill now counters all skills, instead of only Physical, Energy or Strategic skills.
This skill now lasts 1 turn, down 1 from 2.
This skill now deals 25 damage, down 5 from 30.
This skill now costs 1 white energy, instead of 1 white and 1 random energy.


{imagechar35}

{char35}
Wins: 2985 (58%)
Matches Played: 5124 (10%)


{skill141}
This skill now makes {char35} take 10 affliction damage, up 5 from 5.



{imagechar199}

{char199}
Wins: 8928 (75%)
Matches Played: 11963 (24%)



{skill882}
This skill now improves Claw Swipe on the enemy for 1 turn, down 1 from 2.



{imagechar137}

{char137}
Wins: 4652 (69%)
Matches Played: 6774 (14%)


{skill614}
This skill now deals normal damage, instead of piercing damage.


{skill615}

This skill now kills the enemy if their health drops to 15, down 5 from 20.



{imagechar92}

{char92}
Wins: 122 (50%)
Matches Played: 246 (1%)



{skill414}
This skill now has a cooldown of 2 turns, down 1 from 3.



{imagechar176}

{char176}
Wins: 27 (39%)
Matches Played: 70 (0%)


{skill783}
This skill now costs 1 random energy, instead of 1 blue energy.



{skill784}
This skill now deals piercing damage, instead of normal damage.
This skill now has no cooldown, down 1 from 1.



{imagechar75}

{char75}
Wins: 519 (42%)
Matches Played: 1229 (3%)


{skill331}
This skill now will instantly stuns the enemy, instead of only stunning him if this skill successfully dealt damage.



{skill332}
This skill can now be used on {char75}.



{skill333}
This skill now lasts 2 turns, down 1 from 3.
This skill now costs 1 random energy, instead of 2 random energies.



{skill335}
This skill now will deal 15 additional damage if the target is stunned or affected by '{skill331}'.


{imagechar81}

{char81}
Wins: 94 (40%)
Matches Played: 236 (0%)


{skill364}
This skill costs 1 green energy, instead of 1 green energy and 1 random energy.







New Characters + Balance +
Monday, September 21, 2020 at 05:55 by wespro

NEW CHARACTERS and Patreon Benefits!

5 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).


{char200}
{imagechar200}

{char201}
{imagechar201}

{char202}
{imagechar202}


{char203}

{imagechar203}

{char204}

{imagechar204}


BUG FIXES:
  • {char22}: {skill88} used to, when triggered, remove 1 additional energy from Hanabi instead of removing 1 energy from the enemy. We believe it's fixed now and if the skill is triggered, the enemy will lost the energy.
  • {char78}: {skill353} is now classed as affliction again (it always dealt affliction damage, but it was wrongly classed as energy).
  • {char113}: {skill505} is now working, it deals 10 damage to enemies that use skills on {char113}.
  • {char120}: {skill535}, if affecting the same enemy twice in two different uses, would deal 20 affliction damage each turn instead of only 10. It's fixed now, with 2 stacks it's dealing 10 affliction damage.
  • {char175}: {skill779} is now increasing energy damage again.
  • {char79}: {skill354} now doesn't multiply its mini photos anymore (it was a visual bug). It also now increases the damage of {skill356} on all enemies affected, instead of just on the enemy you clicked.
  • {char123}: {skill549}, as a control skill, now ends when {char123} is stunned.
  • {char104}: {skill470}, as a control skill, now ends when {char104} is stunned.
  • {char151}: {skill674} now shows the "This character is stunned" message on the consecutive uses on the same enemy.
  • {char50}: {skill669} and {skill670} had changes on their descriptions to fit what they really do.
  • {char48}, {char198}, {char180}: It's now written in their increase-damage skills that they increase only affliction-only skills. It means that, for example, {char126}'s {skill565}and {char97}'s {skill435} are not increased by said skills.
  • {char195} now counts as {char43}for missions.
  • {char116} now counts as Uzumaki Member for missions.
  • {char186} now counts as Akatsuki Member for missions.
  • Characters of the previous patch ({char196}, {char198}, {char199} and {char197}) now counts as their respective groups for missions.

    Keep up with the feedback and tell us on Discord when you find a new bug!


BALANCE

Boost: {char187}, {char118}, {char50}, {char188}, {char105}, {char153}, {char71}, {char189}.

Nerf: {char36}, {char183}, {char196}, {char197}, {char180}.

Tweak: {char128}, {char103}, {char92}.

{imagechar36}

{char36}

Wins: 15546 (68%)
Matches Played: 22877 (26%)


{skill145}

This skill now deals 5 damage, down 5 from 10.

This skill now has no cooldown, down 1 from 1.


{imagechar183}

{char183}

Wins: 5435 (66%)
Matches Played: 8173 (9%)


{skill814}

This skill now lasts 2 turns, down 1 from 3.


{imagechar196}

{char196}

Wins: 3155 (56%)
Matches Played: 5658 (6%)


{skill871}

This skill's condition makes the target receive 10 additional damage from {char196}'s skills, down 5 from 15.


{imagechar128}

{char128}

Wins: 8970 (70%)
Matches Played: 12778 (14%)


{skill573}

This skill now deals affliction damage, instead of piercing damage.

This skill's condition now deals 5 affliction damage, down 5 from 10.

This skill's condition now affects all skills, instead of only harmful skills.

This skill now is classed as affliction, instead of physical.


{imagechar103}

{char103}

Wins: 6128 (72%)
Matches Played: 8504 (10%)


{skill464}

This skill now makes all enemies receive 5 additional damage from non-affliction skills, down 5 from 10.

This skill now costs 1 red energy, instead of 1 red energy and 1 random energy.


{imagechar197}

{char197}

Wins: 943 (59%)
Matches Played: 1592 (2%)


{skill873}

This skill now grants 5 points of damage reduction, down 5 from 10.


{imagechar187}

{char187}

Wins: 45 (40%)
Matches Played: 113 (0%)


{skill833}

This skill no longer deals 10 piercing damage to all enemies that use a new skill on {char187}.

This skill now targets all enemies, and if they use a new harmful skill, they will take 10 piercing damage.

This skill now costs 2 random energies, instead of 1 blue energy and 1 red energy.

This skill now is classed as instant, instead of action.


{imagechar118}

{char118}

Wins: 133 (52%)
Matches Played: 257 (0%)


{skill525}

This skill now makes '{skill526}' cost 1 blue energy and 1 random energy for the following 3 turns.

This skill now makes '{skill527}' cost 1 random energy for the following 3 turns.


{skill526}

This skill now deals 45 damage, down 5 from 50.


{imagechar50}

{char50}

Wins: 1240 (61%)
Matches Played: 2042 (2%)


{skill210}

This skill now deals 20 damage, down 5 from 25.

This skill now costs 1 red energy, instead of 1 red energy and 1 random energy.


{imagechar188}

{char188}

Wins: 24 (22%)
Matches Played: 109 (0%)


{skill836}

This skill now costs 1 blue energy, instead of 1 blue energy and 1 random energy.


{imagechar92}

{char92}

Wins: 73 (38%)
Matches Played: 190 (0%)


{skill414}

This skill now has no cost, instead of 1 random energy.

This skill now heals 15 health, down 10 from 25.


{imagechar105}

{char105}

Wins: 26 (31%)
Matches Played: 83 (0%)


{skill472}

This skill now can target a specific enemy, instead of a random energy.


{skill473}

This skill now can heals {char105}.


{imagechar153}

{char153}

Wins: 68 (47%)
Matches Played: 144 (0%)


{skill681}

This skill now makes {char153}'s team ignore all dealt from enemy skills, instead of affecting only one random member from {char153}'s team.


{skill683}

This skill now makes {char153}'s team ignore all stun effects, instead of affecting only one random member from {char153}'s team.


{imagechar71}

{char71}

Wins: 141 (39%)
Matches Played: 363 (0%)


{skill309}

This skill now deals piercing damage, instead of normal damage.

This skill now is classed as instant, instead of action.


{skill308}

This skill now costs 1 white energy, instead of 1 white energy and 1 random energy.

This skill now has 1 cooldown, up 1 from 0.

This skill now has a new effect and a new description: '{char71} targets one enemy. The following turn, that enemy will take 15 damage and if that enemy uses a new harmful skill, they will be countered and this skill will be replaced by that skill for 1 turn. This skill is invisible.'


{imagechar180}

{char180}

Wins: 982 (53%)
Matches Played: 1870 (2%)


{skill801}

This skill now will make enemies receive additional damage from affliction skills for 1 turn, down 1 from 2.

This skill now has no cooldown, down 1 from 1.


{imagechar189}

{char189}

Wins: 93 (46%)
Matches Played: 203 (0%)


{skill840}

This skill now deals 30 damage, up 5 from 25.


{skill841}

This skill now costs 1 red energy, instead of 1 red energy and 1 random energy.

This skill now deals 15 piercing damage, up 5 from 10.

This skill's condition now affects all non-strategic skills, instead of all physical or energy skills.


{skill842}

This skill now costs 1 random energy, instead of 1 blue energy.




New Characters + Balance
Monday, August 31, 2020 at 03:03 by wespro

NEW CHARACTERS and Patreon Benefits!

4 new characters joined the game, become a Patreon and support the game and in return receive benefits (any character without having to do mission, username change and clan name change).


{char196}
{imagechar196}

{char197}
{imagechar197}

{char198}
{imagechar198}

{char199}

{imagechar199}



Balance

{imagechar168} 

{char168}

Wins: 4824 (73%)
Matches Played: 6624 (22%)


{skill747}

This skill now deals 10 damage, down 5 from 15.

This skill now deals piercing damage, instead of normal damage.


{imagechar128} 

{char128}

Wins: 1423 (65%)
Matches Played: 2183 (7%)


{skill573}

This skill now deals piercing damage, instead of affliction damage.

This skill's condition now affect only harmful skills, instead of all skills.

This skill's condition now deals 10 piercing damage, up 5 from 5.

This skill now is classed as physical, instead of affliction.

This skill now can be countered. 


{imagechar30} 

{char30}

Wins: 2127 (67%)
Matches Played: 3190 (11%)


{skill122}

This skill now costs 1 green energy and 1 random energy, instead of 1 green energy.

This skill now can only be used 2 times, down 1 from 3.

This skill now deals normal damage, instead of piercing damage.

This skill now deals 20 damage, up 10 from 10.


{imagechar133} 

{char133}

Wins: 7 (64%)
Matches Played: 11 (0%)

{skill596}

This skill now has no cooldown, down 1 from 1.


{skill597}

This skill now lasts 3 turns, up 1 from 2.


{skill598}

This skill now will deal 20 damage, up 5 from 15.

This skill now becomes '{skill600}' for 1 turn, instead of permanently.


{imagechar43}

{char43}

Wins: 122 (41%)
Matches Played: 296 (1%)

{skill177}

This skill now makes the target receive 5 additional damage from non-affliction skills permanently.


{skill179}

This skill now makes the target invulnerable to harmful skill for 1 turn and invulnerable to helpful skills for 2 turns, instead of making the target invulnerable to all helpful and harmful skills for 2 turns.


{imagechar37}

{char37}

Wins: 166 (45%)
Matches Played: 371 (1%)


{skill150}

This skill now deals 20 damage, up 5 from 15,


{skill151}

This skill now will counter physical, energy and strategic skills, instead of all skills.

This skill's counter effect will last 2 turns, up 1 from 1.

This skill now ends when triggered.


{imagechar171}

{char171}

Wins: 16 (48%)
Matches Played: 33 (0%)


{skill760}

This skill now deals 25 damage, up 5 from 20.


{skill761}

This skill now deals 30 damage, up 5 from 25.


{imagechar135}

{char135}

Wins: 53 (51%)
Matches Played: 103 (0%)


{skill606}

This skill no longer has a cooldown, down 1 from 1.


{skill607}

Allies revived by this skill will come back with 50 health, instead of half of {char135}'s health.





Hotfix
Monday, August 24, 2020 at 04:54 by wespro

Hello guys, I bring here a little hotfix to balance the ladder game, this week we will still have new characters, balance and updates for the customization system.


{imagechar132}

{char132}

Wins: 5454 (70%)
Matches Played: 7805 (12%)


{imageskill594}

{skill594}

This skill now costs 1 white energy and 1 random energy, instead of 1 white energy.


{imagechar168}

{char168}

Wins: 8673 (74%)
Matches Played: 11778 (18%)


{imageskill747}

{skill747}

This skill now will stun non-strategic skills, instead of fully stunning.


{imagechar140}

{char140}

Wins: 5354 (70%)
Matches Played: 7600 (12%)

{imageskill628}

{skill628}

Now this skill no longer steals random energy.

This skill now makes the target receive 10 additional damage from non-affliction skills for 1 turn.


{imagechar194}

{char194}

Wins: 11595 (82%)
Matches Played: 14114 (22%)

{imageskill860}

{skill860}

This skill now makes the target unable to reduce damage or become invulnerable and will also ignore all helpful counters and reflect skills, instead of making the target ignore all helpful skills.


{imageskill864}

{skill864}

This skill now deals 25 piercing damage, down 5 from 30.


{imagechar195}

{char195}

Wins: 4861 (73%)
Matches Played: 6633 (10%)

{imageskill867}

{skill867}

This skill now stuns non-strategic skills, instead of all skills.

This skill now makes '{skill866}' stun non-strategic skills, instead of all skills.


{imagechar193}

{char193}

Wins: 9694 (75%)
Matches Played: 12959 (20%)

{imageskill855}

{skill855}

This skill now counters physical, energy or strategic skills, instead of all skills.


{imageskill856}

{skill856}

This skill no longer makes {char193} ignore stun effects.


{imageskill858}

{skill858}

This skill now deals 20 damage, down 5 from 25.


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